local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133102329
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 329001
L3_1.monster_id = 28040102
L4_1 = {}
L4_1.x = 1440.162
L4_1.y = 200.0
L4_1.z = 379.819
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 16
L3_1.drop_tag = "\230\176\180\230\151\143"
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 329002
L4_1.monster_id = 28040102
L5_1 = {}
L5_1.x = 1443.336
L5_1.y = 200.0
L5_1.z = 379.294
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 266.114
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 16
L4_1.drop_tag = "\230\176\180\230\151\143"
L4_1.area_id = 5
L5_1 = {}
L5_1.config_id = 329003
L5_1.monster_id = 28040102
L6_1 = {}
L6_1.x = 1439.665
L6_1.y = 200.0
L6_1.z = 376.264
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 16
L5_1.drop_tag = "\230\176\180\230\151\143"
L5_1.area_id = 5
L6_1 = {}
L6_1.config_id = 329004
L6_1.monster_id = 28040101
L7_1 = {}
L7_1.x = 1421.474
L7_1.y = 200.0
L7_1.z = 361.244
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 16
L6_1.drop_tag = "\230\176\180\230\151\143"
L6_1.area_id = 5
L7_1 = {}
L7_1.config_id = 329005
L7_1.monster_id = 28040101
L8_1 = {}
L8_1.x = 1427.646
L8_1.y = 200.0
L8_1.z = 365.077
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 254.109
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 16
L7_1.drop_tag = "\230\176\180\230\151\143"
L7_1.area_id = 5
L8_1 = {}
L8_1.config_id = 329006
L8_1.monster_id = 28040101
L9_1 = {}
L9_1.x = 1431.323
L9_1.y = 200.0
L9_1.z = 368.231
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 238.208
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 16
L8_1.drop_tag = "\230\176\180\230\151\143"
L8_1.area_id = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.monsters = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
